game
engine_start(s)
startengine
number
timescale
number
all_objects(fn, startobj = world)
find_object(fn, startobj = world)
tags
object
tag_add(tag, obj)
tag_rm(tag, obj)
tag_clear_guid(guid)
objects_with_tag(tag)
texture(path, force = false)
loadurs()
ur
object