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game

engine_start(s)

startengine

number

timescale

number

all_objects(fn, startobj = world)

find_object(fn, startobj = world)

tags

object

tag_add(tag, obj)

tag_rm(tag, obj)

tag_clear_guid(guid)

objects_with_tag(tag)

texture(path, force = false)

loadurs()

ur

object