player
0
object
[object Object]
1
object
[object Object]
2
object
[object Object]
3
object
[object Object]
players
array
A list of current players.
input(fn, ...args)
mouse_input(type, ...args)
char_input(c)
raw_input(cmd, state, ...args)
obj_controlled(obj)
print_pawns()
Print out a list of the current pawn control stack.
create()
pawns
array
[]
control(pawn)
Control a provided object, if the object has an 'inputs' object.
uncontrol(pawn)
Uncontrol a previously controlled object.