actor
A set of utilities for iterating over a hierarchy of actor-like objects, as well as managing tag-based lookups. Objects are assumed to have a "objects" property, pointing to children or sub-objects, forming a tree.
all_objects(fn, startobj) function
Iterate over each object (and its sub-objects) in the hierarchy, calling fn for each one.
fn: A callback function that receives each object. If it returns a truthy value, iteration stops and that value is returned.
startobj: The root object at which iteration begins, default is the global "world".
Returns: The first truthy value returned by fn, or undefined if none.
find_object(fn, startobj) function
Intended to find a matching object within the hierarchy.
fn: A callback or criteria to locate a particular object.
startobj: The root object at which search begins, default "world".
Returns: Not yet implemented.
tag_add(tag, obj) function
Associate the given object with the specified tag. Creates a new tag set if it does not exist.
tag: A string tag to associate with the object.
obj: The object to add under this tag.
Returns: None
tag_rm(tag, obj) function
Remove the given object from the specified tag’s set, if it exists.
tag: The tag to remove the object from.
obj: The object to remove from the tag set.
Returns: None
tag_clear_guid(obj) function
Remove the object from all tag sets.
obj: The object whose tags should be cleared.
Returns: None
objects_with_tag(tag) function
Retrieve all objects currently tagged with the specified tag.
tag: A string tag to look up.
Returns: An array of objects associated with the given tag.