sprite
A 'sprite' is a simple struct for 2D drawing. It stores a rectangle (pos + size), UV coordinates, color, and layer, as well as an associated 'image' object. The sprite can be drawn via GPU or SDL_Renderer. Freed when no JS references remain.
set_affine(transform) function
Update this sprite's position and size from a transform's pos and scale.
transform: The transform whose pos/scale will overwrite the sprite's rect.
Returns: None
set_rect(rect) function
Set the sprite's rect (x, y, w, h) directly.
rect: An object or array specifying x, y, width, and height.
Returns: None
set_image(image) function
Assign or replace the sprite's underlying image. Automatically updates UV if the image has a 'rect' property.
image: A JS object representing the image (with .texture, .rect, etc.).
Returns: None
layer accessor
Get or set the sprite's z-layer integer. Sprites with higher layers typically draw on top of lower layers.
value: (when setting) An integer specifying the layer.
Returns: The current layer (when getting), or None (when setting).
color accessor
Get or set the sprite's color tint as [r, g, b, a].
value: (when setting) An array [r, g, b, a] in the 0.0..1.0 range.
Returns: The current color array (when getting), or None (when setting).